I worked out a few of my rough notes of our conversation. They might not be all perfectly written down. Correct me if I am mistaken. Nevertheless, they might be of help for further contemplation and thought. It was a constructive and fruitful meeting and exchange. I think that Hisham concerns are important and enable us to reflect onto whatever we visualize. I agree with Naji that we should not lose sight of our initial start of the corridor concept (arrival/departure and so on).
Hisham misses a strong concept, contextual content for the current approach or toughts. Compared with for example the matrix or bending line approaches. We need a stronger conceptual starting point. On the other hand, the ideas of the river banks and movingtexts on the boats have a strong poetic sense.
Naji refers back to the facade concept, in which in a corridor of contrast, messages could be "written" within this interactive system. Dubai as an airport hub.
Hisham pointed out that whatever we create should be able to be produced and realised.
Naji refers to the presentation where the projection of the split scripts created 'new" glyphs into split/foldes shapes, that: 1. have an attractive and artistic appeal and 2. can contain true messages.
Hisham again points out a necessity of a "concept of experience".
Max doesn't completely agrees with Hisham and argues the development of a lettering system (graphically a typeface/font and spatially a construction system) that esthetically and practically combines the Arabic and Latin scripts. More than local interest is a more universal cultural interest or difference. Lettering system (flight info board) v.s. signage system (graffiti, street name signs).
Max refers to the sketch of a cube with letters, like a dice. Random texts can be generated by throwing dice. The aspect of interactivity is physical and playful and suggests the idea a game.
Naji jumps in the middle (though Hisham and Max aren't opposite at all, I think) comes back to the building blocks/elements to construct as a game and continues on the idea of building things with a lettering system. Chairs, table, house.... What are the rules of the game. How can we create an environment, situation or frame work where things can happen.
Hisham argues that the aspect of perspective can be a "concept of experience" and can have a strong impact. Interaction as an involvement in the process of communication.
Max says that a game generates interactivity, collaboration (maybe confrontation) and communication. To create a situation to interact enables conversation.